Alexander the Great
"Lion of Macedon, Conqueror of Worlds"

Macedon
Deploy two units this turn for the cost of one.Rallies Macedon — every Macedon card gains +1 ATK or +1 DEF while Alexander the Great leads.

A fast, brutal strategy card game where 2–6 players take command of history's greatest warlords and mythic commanders — and battle for the throne.
Why Conquest
Easy to learn in one round. Impossible to master in a lifetime.
Every commander brings a unique ability. Stack synergies, time your strikes, and break the enemy line.
Plays cleanly with 2 to 6 players. Free-for-all, teams, or 1v1 duels — all in the same box.
No 4-hour epics. Sit down, draft your warlord, and crown a victor before the pizza arrives.
Anatomy of a Commander
Every part of the card matters. Hover or scan the call-outs around Alexander to see how each section drives the war.
Alexander the Great — Lion of Macedon. The flavor line sets the tone before any number is read.
Every card declares its category — here, a Commander Unit. Determines what abilities and stratagems may target it.
10 CP — the price to field Alexander. Always equals the sword level shown just below.
Ten swords mark him as a top-tier Commander. Higher levels unlock heavier abilities — and demand bigger tributes.
"Lion of Macedon, Conqueror of Worlds"

Macedon
Deploy two units this turn for the cost of one.Rallies Macedon — every Macedon card gains +1 ATK or +1 DEF while Alexander the Great leads.
Macedon. Every Macedon card on the board gains +1 ATK or +1 DEF while Alexander leads.
ATK 9 hits hard. DEF 10 holds the line. CMD 10 caps the total cost of units you may field each round.
Phalanx Surge — deploy two units this turn for the cost of one. Stack Hoplite + Pikeman and swing for a 2-CP wave.
The italic line at the foot of every Commander spells out the rally — what every same-faction card gains while they lead.
The Roster
The four warlords leading the launch starter decks. Choose one as your warlord — separate from your 40+ card deck.
"Dictator Perpetuo"

Rome
Once per game: seize an opponent's lane without combat.Rallies Rome — every Rome card gains +1 ATK or +1 DEF while Julius Caesar leads.
"Lion of Macedon, Conqueror of Worlds"

Macedon
Deploy two units this turn for the cost of one.Rallies Macedon — every Macedon card gains +1 ATK or +1 DEF while Alexander the Great leads.
"Master of War"

China
Look at any opponent's hand. They discard one card of your choice.Rallies China — every China card gains +1 ATK or +1 DEF while Sun Tzu leads.
"Scourge of Rome"

Carthage
Move armies through any terrain, ignoring movement penalties.Rallies Carthage — every Carthage card gains +1 ATK or +1 DEF while Hannibal Barca leads.
Chain of Command
One Commander leads. Generals, Lieutenants, and Officers fight beside them — each rank has its own background pattern, cost, and stat floor. Macedon shown as the worked example.
Your warlord. Sets allegiance and buffs every same-faction card +1 ATK or +1 DEF.

The strongest lieutenant per faction. ATK 9 / CMD 10 floor.

Mid-tier officers. ATK 8 / CMD 9 floor.

Entry-tier lieutenants. ATK 6+ / CMD 8 floor.

Read across: Alexander commands; his General leads the wave; his Lieutenants anchor the line; his Officers fill the ranks. Stats, cost, and visual pattern climb together — rank is power.
“The most thrilling 30 minutes I've had at a game table all year. Every hand feels like a coup waiting to happen.”
— Tabletop Forge Magazine
Back the campaign, claim your founder's deck, and take your place among the legends.